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FINALdayZsurvivor  -  Hardcore Survival Epoch Community
ARTyom   created a new thread Server now LIVE in the News & Announcements forum
ARTyom   uploaded 6 images to eXile | Namalsk
hairytoofs   created a new thread, launcher and fdz in the Bug Reports forum
ARTyom   uploaded 29 images to eXile | Namalsk
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ARTyom[Chernobyl] The DOWLOADS tab has been updated with the server's Chernobyl Zone.
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Mironow   registered to FINALdayZsurvivor
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ARTyom   Welcome survivor...
Mironow   created a new thread Connecting problems in the General Discussion forum
ARTyom   created a new thread Which MOD? in the General Discussion forum
Rajj   created a new thread Whats going on in the General Discussion forum
ARTyom[Esseker] The Post Apocalyptic broadcast has started...
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ARTyom   Turn up your in-game music. You will need a radio to receive the transmission.
Loner-GhostHere you see a small view of the entrance of this new area.
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Added 1 new map addition: new Brensk
This abbandoned village in the south has been completly reworked.
This location now is an abbandoned military/ medicinal refugee camp.
Beware, there might be lurking some bandits there. ;)
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Added 1 new map addition: Vorkuta Suburbs.
Its located east of Vorkuta Outskirts and west of the village of Jalovisko.
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Razzlie   The top floor of the construction building is a little messy. It's like ice. You slide across it and risk falling off. I were lucky I walked slowely up there :p
Loner-Ghost   thats a common issue with this building. its a glitch with the middle of the top floor.
placing a wood or metal floor on this position, fixes it.
like the baseowners in norinsk did.
Razzlie   Ah very well. Wasn't aware of that. But otherwise I find Vorkuta Suburbs to be a pretty fresh addition to the north. A small urban neighborhood suits the location. The state of the place gives me the impression it wasn't fully completed. A project frozen in time, never to be finish.
That's just my take on it.
ARTyom[Esseker] The map waypoint and location markers have been disabled. The weapon reticle has been disabled.
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ARTyom   That was not easy btw...
1. rewrote the swap kit kit to fix the bug with the 2 primary weapons. it now works as intended
2. added a new function to the swap kit script: if the clothes where not taken before swapping, the clothes will be added to your gear automatically now (with a chance for them to the destroyed as with the take clothes script)
3. mining stones: sound added
4. fixed a bug with 1 wreck giving the wrong loot
5. the better equipped AI now has a small chance to have a coyote or large gunbag.
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